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Game maker studio 2 platformer
Game maker studio 2 platformer













You can use this to compile executable packages for smaller games or games where performance is not ever going to be an issue. In general this option is used for testing due to its faster build times, but it does not offer the same performance boost that using the YYC option (if available) offers.

#GAME MAKER STUDIO 2 PLATFORMER CODE#

VM: The VM (Virtual Machine) target uses a generic runner for each platform and then interprets the code for your game.Each section of this window is explained below:Įach target platform can have one or more output formats, the main ones being: To change the current target platform you can click on the Targets button to open the Targets Window, which will look something like this (exact details will vary based on your licence type):Īt the top, beside the Targets button, you have the current settings which tells you the platform and the specific settings actually being used, and then the rest of the window is taken up with the details and options for all the available targets which you can select to use instead. However GameMaker Studio 2 is a cross platform engine and you can test, debug and compile executable packages of your projects on a number of different target platforms (the exact platforms available will depend on the details of your licence). Target Settingsīy default GameMaker Studio 2 will run and debug using the built in Virtual Machine (VM), which is more or less the same as running on the desktop OS being used. This will run the game, but also open up the Debug Window, where you can monitor how your game performs and see any issues (see the section on Debugging for more information). You can also run the game in Debug Mode by testing using the Debug button. Compiling for TestingĬompiling your game for testing can be done by simply pressing the Play button at the top of the IDE, which will launch the game for testing using the specified target. This page aims to explain both of those options in detail. We’ve provided a variety of tutorials that cover several game genres so there’s guaranteed to be something in here for everyone.Compiling your game can mean one of two things: compiling it for testing, or compiling it to create a final executable package for a specific target platform. To get started learning this incredible program we have this list of tutorials on GameMaker so you can dive right into creating your dream game as soon as possible. It also has its own scripting language- Game Maker Language-that can be used to create almost anything. With cross-platform support this program can deploy to every major platform, saving developers time by giving them access to several markets simultaneously. It’s now supported by a sizable community of 2D game developers with new devs joining all the time. Hit titles like Hotline Miami and Hyper Light Drifter have helped popularize GameMaker. With its drag-and-drop interface and a host of features, GameMaker simply makes game development easy. GameMaker Studio is a powerful 2D engine developed by YoYo Games. That means if you buy something we get a small commission at no extra cost to you( learn more) Resources Game Design Written by Josh Petty Disclosure: This post may contain affiliate links.













Game maker studio 2 platformer